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dc.contributor.authorBálint, Csabaen_US
dc.contributor.authorValasek, Gáboren_US
dc.contributor.editorDiamanti, Olga and Vaxman, Amiren_US
dc.date.accessioned2018-04-14T18:32:46Z
dc.date.available2018-04-14T18:32:46Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20181037
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20181037
dc.description.abstractThis paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this method applicable to sphere tracing arbitrary geometries and compare its performance to classical (by Hart) and relaxed (Keinert et al.) sphere tracing in rendering various scenes. The method is also general in the sense that it can be applied in any scenario that requires the computation of ray-surface intersections. Our second contribution is a multi-resolution rendering strategy that can be used with any sphere tracing variant. By starting from a lower resolution and gradually increasing it, render times can be reduced.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectRay tracing
dc.titleAccelerating Sphere Tracingen_US
dc.description.seriesinformationEG 2018 - Short Papers
dc.description.sectionheadersImaging, Video, and Rendering
dc.identifier.doi10.2312/egs.20181037
dc.identifier.pages29-32


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