dc.contributor.author | Oborn, Jeremy | en_US |
dc.contributor.author | Flynn, Sean | en_US |
dc.contributor.author | Egbert, Parris | en_US |
dc.contributor.author | Holladay, Seth | en_US |
dc.contributor.editor | Diamanti, Olga and Vaxman, Amir | en_US |
dc.date.accessioned | 2018-04-14T18:32:41Z | |
dc.date.available | 2018-04-14T18:32:41Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20181030 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20181030 | |
dc.description.abstract | Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid configuration, our method steps backward in time generating a sequence that, when played forward, is visually similar to traditional forward simulations. This allows artists to create simulations with fast turnaround times that match an exact art-directed shape at any timestep of the simulation. We address a number of challenges associated with time-reversal including the problem of decreasing entropy. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.subject | Simulation by animation | |
dc.subject | Applied computing | |
dc.subject | Media arts | |
dc.title | Time-Reversed Art Directable Smoke Simulation | en_US |
dc.description.seriesinformation | EG 2018 - Short Papers | |
dc.description.sectionheaders | Animation and Simulation | |
dc.identifier.doi | 10.2312/egs.20181030 | |
dc.identifier.pages | 1-4 | |