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dc.contributor.authorOborn, Jeremyen_US
dc.contributor.authorFlynn, Seanen_US
dc.contributor.authorEgbert, Parrisen_US
dc.contributor.authorHolladay, Sethen_US
dc.contributor.editorDiamanti, Olga and Vaxman, Amiren_US
dc.date.accessioned2018-04-14T18:32:41Z
dc.date.available2018-04-14T18:32:41Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20181030
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20181030
dc.description.abstractPhysics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid configuration, our method steps backward in time generating a sequence that, when played forward, is visually similar to traditional forward simulations. This allows artists to create simulations with fast turnaround times that match an exact art-directed shape at any timestep of the simulation. We address a number of challenges associated with time-reversal including the problem of decreasing entropy.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectSimulation by animation
dc.subjectApplied computing
dc.subjectMedia arts
dc.titleTime-Reversed Art Directable Smoke Simulationen_US
dc.description.seriesinformationEG 2018 - Short Papers
dc.description.sectionheadersAnimation and Simulation
dc.identifier.doi10.2312/egs.20181030
dc.identifier.pages1-4


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