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dc.contributor.authorMaillot, Jeromeen_US
dc.date.accessioned2015-11-12T07:55:34Z
dc.date.available2015-11-12T07:55:34Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031073en_US
dc.description.abstractTexture mapping has now become a standard technique for adding visual details to 3d models. Nevertheless, intuitive mapping tools have made little progress in the past decade, compared to other computer graphics areas: defining a good quality parameterization is still a tedious process, requiring experienced and skilled users. In this paper, we specifically address the problem of finding automatically a parameterization of a reasonably small portion of the surface. This method is simple and efficient, which makes it suitable for interactive applications. It is also continuous in terms of the user input, so that it is stable during animation and interaction. Finally, it only requires the user to define a small set of intuitive parameters, mostly position, size and orientation of the area to be parameterized. Thus, it can be used by inexperienced users and easily connected to existing applications. We show how our method can improve 3D-paint systems and decal placement on surfaces. The same approach can also be used to adapt 2D image processing tools to geometry filtering.en_US
dc.publisherEurographics Associationen_US
dc.titleContinuous Local Parameterization of Polygonsen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


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