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dc.contributor.authorGoetz, Franken_US
dc.contributor.authorDomik, Gittaen_US
dc.date.accessioned2015-11-12T07:55:34Z
dc.date.available2015-11-12T07:55:34Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031071en_US
dc.description.abstractThis paper presents a framework for video-based and hardware-accelerated remote 3d-visualization that produces and delivers high quality video streams at an accurate frame rate. The framework is based on the portable scenegraph system OpenSG, the MPEG4IP package and the Apple Darwin Streaming Server. In realtime generated visualizations will be multicast as an ISO MPEG-4 compliant video stream over the RealTime Streaming Protocol from a server to a client computer. On the client computer a Java program and an ISO MPEG-4 compliant video player are used to interact with the delivered visualization. While using MPEG-4 video streams we can achieve high image quality at a low bandwidth.en_US
dc.publisherEurographics Associationen_US
dc.titleA Framework for Video-based and Hardware-Accelerated Remote 3D-Visualizationen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


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