Show simple item record

dc.contributor.authorMadsen, Claus B.en_US
dc.contributor.authorSorensen, Mads K. D.en_US
dc.contributor.authorVittrup, Michaelen_US
dc.date.accessioned2015-11-12T07:55:33Z
dc.date.available2015-11-12T07:55:33Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031065en_US
dc.description.abstractImage-based lighting (IBL) of virtual objects has become a popular approach to blending virtual and real scenes. In IBL an omni-directional image of a scene is used as the illumination environment for rendering virtual objects. Typically, this rendering is based on global illumination techniques which are far from capable of real-time performance. In this paper we describe how to estimate the positions and radiances of a small number of point light sources, e.g., on the order of 5 to 10, which will produce virtual object appearances which are consistent with those obtained using IBL. The estimated light source parameters can be used directly in OpenGL rendering for real-time performance. We demonstrate the approach on natural scenes.en_US
dc.publisherEurographics Associationen_US
dc.titleEstimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lightingen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record