dc.contributor.author | Madsen, Claus B. | en_US |
dc.contributor.author | Sorensen, Mads K. D. | en_US |
dc.contributor.author | Vittrup, Michael | en_US |
dc.date.accessioned | 2015-11-12T07:55:33Z | |
dc.date.available | 2015-11-12T07:55:33Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20031065 | en_US |
dc.description.abstract | Image-based lighting (IBL) of virtual objects has become a popular approach to blending virtual and real scenes. In IBL an omni-directional image of a scene is used as the illumination environment for rendering virtual objects. Typically, this rendering is based on global illumination techniques which are far from capable of real-time performance. In this paper we describe how to estimate the positions and radiances of a small number of point light sources, e.g., on the order of 5 to 10, which will produce virtual object appearances which are consistent with those obtained using IBL. The estimated light source parameters can be used directly in OpenGL rendering for real-time performance. We demonstrate the approach on natural scenes. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting | en_US |
dc.description.seriesinformation | Eurographics 2003 - Short Presentations | en_US |