Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes
Abstract
The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use is severely limited. This paper extends the immediate buckling model from its original formulation in terms of regular quad meshes to irregular triangular meshes, thereby significantly increasing the applicability of the technique. Using a model that included cloth-specific buckling and anisotropy, we produced realistic animations of quite complex clothes.
BibTeX
@inproceedings {10.2312:egs.20031062,
booktitle = {Eurographics 2003 - Short Presentations},
editor = {},
title = {{Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes}},
author = {Choi, Kwang-Jin and Ko, Hyeong-Seok},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20031062}
}
booktitle = {Eurographics 2003 - Short Presentations},
editor = {},
title = {{Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes}},
author = {Choi, Kwang-Jin and Ko, Hyeong-Seok},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20031062}
}