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dc.contributor.authorLeborán, Víctoren_US
dc.contributor.authorPardo, Xose M.en_US
dc.date.accessioned2015-11-12T07:55:32Z
dc.date.available2015-11-12T07:55:32Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031061en_US
dc.description.abstractThe synthesis of computer models from real objects is a usual procedure in medical image processing and reverse engineering. In both cases, the main issues are to reach a topologically consistent and geometrically precise object reconstruction. Implicit surfaces provide a solution to this problem. They define a smooth surface surrounding objects which must be polygonized for an efficient visualization. Due to the increasing size of the application generated data, it becomes necessary to use precise and efficient methods. This work presents a modified method of implicit surface polygonization based on “Marching Triangles”. This modification assures the topological consistency with the initial dataset during the progressive reconstruction of the surface, avoiding overlapping triangles. In addition, a comparison of our method with the marching cubes and the adaptive skeleton climbing algorithms is provided.en_US
dc.publisherEurographics Associationen_US
dc.titleImplicit Surface Reconstruction and uniform Sampling by Striped Marching Trianglesen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


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