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dc.contributor.authorPorcu, Massimiliano B.en_US
dc.contributor.authorScateni, Riccardoen_US
dc.date.accessioned2015-11-12T07:55:31Z
dc.date.available2015-11-12T07:55:31Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031052en_US
dc.description.abstractThis paper describes the preliminary results obtained using an iterative method for generating a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph of the mesh, to generate an initial stripification and iteratively rearrange and decrease the number of strips. Our method is a major improvement of a proposed one originally devised for both static and continuous level-of-detail (CLOD) meshes and retains this feature. The usage of a dynamical identification strategy for the strips allows us to drastically reduce the length of the searching paths in the graph needed for the rearrangement and produce loop-free triangle strips without any further controls and post-processing.en_US
dc.publisherEurographics Associationen_US
dc.titleAn Iterative Stripification Algorithm Based on Dual Graph Operationsen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


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