Show simple item record

dc.contributor.authorLiu, Fengen_US
dc.contributor.authorLiang, Ronghuaen_US
dc.contributor.authorYe, Dahaien_US
dc.date.accessioned2015-11-12T07:55:30Z
dc.date.available2015-11-12T07:55:30Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031045en_US
dc.description.abstractSkeleton Subspace Deformation (SSD) is a novel Free Form Deformation technology (FFD), and plays an important role in character animation, interactive game and other fields. In this paper, we present a new layered algorithm of SSD. After a preliminary conventional SSD, a displacement map is constructed based on the pose of the skeleton and the original surface. And then synthesize the displacement map with the defectively deformed surface and thus solve the inherent problems of conventional SSD, called "collapse" and "pinch". The experiment shows the effectiveness of this algorithm to create the realistic skin for an animated character.en_US
dc.publisherEurographics Associationen_US
dc.titleSkeleton Subspace Deformation with Displacement Mapen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record