Hardware-Assisted Relief Texture Mapping
Abstract
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRWinto a very simple 1D image operation and a traditional texture mapping, which allows more effective computations. In this paper, we try to apply some hi-quality shading effects such as reflection mapping for relief texture mapping. Their effects can be realized by per-pixel shading technology of today’s graphics hardware. Our method for relief texture mapping allows fast and almost the same shading as well as traditional polygon rendering.
BibTeX
@inproceedings {10.2312:egs.20021048,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Hardware-Assisted Relief Texture Mapping}},
author = {Fujita, Masahiro and Kanai, Takashi},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021048}
}
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Hardware-Assisted Relief Texture Mapping}},
author = {Fujita, Masahiro and Kanai, Takashi},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021048}
}