Dynamic Motion Models
View/ Open
Date
2002Author
Grünvogel, Stefan Michael
Lange, Thorsten
Piesk, Jens
Metadata
Show full item recordAbstract
Real-time animation of virtual characters is a demanding task. We propose dynamic motion models which can create the motion of a virtual character in different styles and have the ability to change the animation while it is played. The motions are created by blending and changing given base motions which contain animation data and additional information. The blending and manipulation operations on the animation data build up a motion tree which can be altered dynamically in real-time. This allows to change the animation of a motion model while its animation is played. Motion trees of different motion models are blended together to build a motion tree which represents the complete animation of the character. This tree is constructed and dynamically changed according to user commands.
BibTeX
@inproceedings {10.2312:egs.20021038,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Dynamic Motion Models}},
author = {Grünvogel, Stefan Michael and Lange, Thorsten and Piesk, Jens},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021038}
}
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Dynamic Motion Models}},
author = {Grünvogel, Stefan Michael and Lange, Thorsten and Piesk, Jens},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021038}
}