Show simple item record

dc.contributor.authorKojekine, Nikitaen_US
dc.contributor.authorSavchenko, Vladimiren_US
dc.contributor.authorSenin, Mikhailen_US
dc.contributor.authorHagiwara, Ichiroen_US
dc.date.accessioned2015-11-12T07:16:49Z
dc.date.available2015-11-12T07:16:49Z
dc.date.issued2002en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20021008en_US
dc.description.abstractWe present an approach to real-time animation of deformable objects. Optimization of algorithms using compactly supported radial basis functions (CSRBF) allows us to generate deformations performed fast enough for such real-time applications as computer games. The algorithm described in detail in this paper uses space mapping technique. Smooth local deformations of animation objects can be defined by only a moderate number of control vectors and locality of deformations can be defined by radius of support. We also present examples of animations and speed benchmarks.en_US
dc.publisherEurographics Associationen_US
dc.titleReal-time 3D Deformations by Means of Compactly Supported Radial Basis Functionsen_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record