Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions
dc.contributor.author | Kojekine, Nikita | en_US |
dc.contributor.author | Savchenko, Vladimir | en_US |
dc.contributor.author | Senin, Mikhail | en_US |
dc.contributor.author | Hagiwara, Ichiro | en_US |
dc.date.accessioned | 2015-11-12T07:16:49Z | |
dc.date.available | 2015-11-12T07:16:49Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20021008 | en_US |
dc.description.abstract | We present an approach to real-time animation of deformable objects. Optimization of algorithms using compactly supported radial basis functions (CSRBF) allows us to generate deformations performed fast enough for such real-time applications as computer games. The algorithm described in detail in this paper uses space mapping technique. Smooth local deformations of animation objects can be defined by only a moderate number of control vectors and locality of deformations can be defined by radius of support. We also present examples of animations and speed benchmarks. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions | en_US |
dc.description.seriesinformation | Eurographics 2002 - Short Presentations | en_US |
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Eurographics 2002 - Short Presentations