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dc.contributor.authorten Hagen, Paul J. W.en_US
dc.date.accessioned2015-11-11T18:03:37Z
dc.date.available2015-11-11T18:03:37Z
dc.date.issued2000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20001022en_US
dc.description.abstractCharacter design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system provides a facility to create a powerful repertoire of reusable components at several levels for the construction of faces and face animations. The knowledge embedded in the system allows for reuse of facial architectures, motion methods and animation definitions for newly constructed or adapted faces. These methods cover among other things, expressions, speech animations and changing view points. This paper describes the organization of the repertoire, how it can be built and extended, and gives examples of its usage. The repertoire offers a perspective of how a higher level system of animation behaviors can be created on top. The presentation will show many animated examples of the contents and working of the repertoire.en_US
dc.publisherEurographics Associationen_US
dc.titleA Facial Repertoire for Animationen_US
dc.description.seriesinformationEurographics 2000 - Short Presentationsen_US


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