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dc.contributor.authorGueziec, A.en_US
dc.date.accessioned2015-11-11T18:03:37Z
dc.date.available2015-11-11T18:03:37Z
dc.date.issued2000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20001020en_US
dc.description.abstractWe introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multi-resolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm is dynamic, exploiting coherence between subsequent queries using a priority process (without caching the closest point), and achieving constant time queries in some cases. The method also applies to a mesh that deforms nonrigidly. Achieving from about 500 to several thousand queries per second for a complex polygonal shape on a PC, our method has applications both for interactive and photo-realistic graphics. In particular, we study in this paper the application to computing the Hausdorff distance between two polygonal shapes, with an arbitrary precision.en_US
dc.publisherEurographics Associationen_US
dc.titleMeshSweeper: From Closest Point to Hausdorff Distance Between Meshesen_US
dc.description.seriesinformationEurographics 2000 - Short Presentationsen_US


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