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dc.contributor.authorBelyaev, Alexanderen_US
dc.contributor.authorOhtake, Yutakaen_US
dc.date.accessioned2015-11-11T18:03:36Z
dc.date.available2015-11-11T18:03:36Z
dc.date.issued2000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20001016en_US
dc.description.abstractSurface creases, ridges and ravines, provide us with important information about the shapes of 3D objects and can be intuitively defined as curves on a surface along which the surface bends sharply. Exploring similarity between edges of 2D grey-scale images and curvature extrema of 3D shapes and generalizing a basic edge detection approach to triangular meshes, we develop a method for detection of ridges and ravines on a smooth surface approximated by a triangular mesh. We also sketch three potential applications of our approach: mesh fairness evaluation, improving mesh decimation techniques, and simulating artistic pen-and-ink drawings of 3D objects.en_US
dc.publisherEurographics Associationen_US
dc.titleAn Image Processing Approach to Detection of Ridges and Ravines on Polygonal Surfacesen_US
dc.description.seriesinformationEurographics 2000 - Short Presentationsen_US


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