Show simple item record

dc.contributor.authorMin, Kyung-Haen_US
dc.contributor.authorLee, In-Kwonen_US
dc.contributor.authorPark, Chan-Moen_US
dc.date.accessioned2015-11-11T18:03:35Z
dc.date.available2015-11-11T18:03:35Z
dc.date.issued2000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20001005en_US
dc.description.abstractWe present an algorithm to evaluate the field function of a soft object efficiently. Instead of using a global field function that is defined by the sum of all local field functions, we consider only the set of local field functions that affects a point at which we want to evaluate the field function. To find the affecting local field functions efficiently, we exploit a data structure called interval tree based on the bounding volume of the component corresponding to the primitives (skeletons) of a soft object. The bounding volume of each component is generated with respect to the radius of a local field function of the component, threshold value, and the relations between the components and other neighboring components. The proposed scheme of field function evaluation can be used in many applications for soft objects such as modeling and rendering, especially in interactive modeling process.en_US
dc.publisherEurographics Associationen_US
dc.titleEfficient Evaluation of the Field Functions of Soft Objects Using Interval Treeen_US
dc.description.seriesinformationEurographics 2000 - Short Presentationsen_US


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record