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dc.contributor.authorRichard, N.en_US
dc.contributor.authorCodognet, P.en_US
dc.contributor.authorGrumbach, A.en_US
dc.date.accessioned2015-11-11T13:10:07Z
dc.date.available2015-11-11T13:10:07Z
dc.date.issued1998en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19981012en_US
dc.description.abstractOur aim is to make the authoring of virtual worlds easier for non-specialists, in particular when programming pseudo-intelligent agents within virtual environments.We are designing a high-level language as well as a library of reusable building blocks. We are now working on the definition and the implementation of an homogeneous model for describing 3D objects, their attributes and their behaviours. Constraints are a simple declarative way to describe strong logical relationships between objects; those constraints must be satisfied as much as possible, in order to keep a system in a coherent state. When considering virtual worlds creation, we need to distinguish several kinds of relationships an author may want to express, especially constraints between agents living in an everchanging environment.en_US
dc.publisherEurographics Associationen_US
dc.titleUsing constraints to describe high-level behaviours in virtual worldsen_US
dc.description.seriesinformationEurographics 1998 - Short Papersen_US


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