Show simple item record

dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.authorDoellner, Juergenen_US
dc.contributor.editorKaterina Mania and Eric Reinharden_US
dc.date.accessioned2015-07-13T09:52:37Z
dc.date.available2015-07-13T09:52:37Z
dc.date.issued2008en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20081019en_US
dc.description.abstractThis paper presents a new approach for performing efficiently 3D point-in-volume tests for solid and arbitrary complex shapes. It classifies a 3D point as inside or outside of a solid specified by 3D polygonal geometry. Our technique implements a basic functionality that offers a wide range of applications such as clipping, collision detection, interactive rendering of multiple 3D lenses as well as rendering using multiple styles. It is based on an extension of layered depth images (LDI) in combination with shader programs. An LDI contains layers of unique depth complexity and is represented by a 3D volume texture. The test algorithm transforms a 3D point into an LDI texture space and, then, performs ray marching through the depth layers to determine its classification. We show how to apply real-time volumetric tests to implement 3D clipping and rendering using multiple styles. In addition, we discuss limitations and possible improvements.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Volumetric Tests Using Layered Depth Imagesen_US
dc.description.seriesinformationEurographics 2008 - Short Papersen_US
dc.description.sectionheadersComputational Photography and Image-Based Renderingen_US
dc.identifier.doi10.2312/egs.20081019en_US
dc.identifier.pages49-52en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record