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dc.contributor.authorTycowicz, Christoph vonen_US
dc.contributor.authorLoviscach, Joernen_US
dc.contributor.editorKaterina Mania and Eric Reinharden_US
dc.date.accessioned2015-07-13T09:52:36Z
dc.date.available2015-07-13T09:52:36Z
dc.date.issued2008en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20081018en_US
dc.description.abstractWhereas the rendering of tiny typefaces in 2D applications has been perfected over decades, the legibility of text in 3D visualizations has rarely been addressed. This affects road signs, meters, screens, and books in virtual reality applications ranging from car driving simulators to digital lecture halls. To improve text rendering and display, we devised a lightweight psychovisual test to measure one prominent aspect of legibility. We subjected promising GPU-based methods for crisp minification to this test. It turned out that legibility may be improved without undue costs. Not all techniques whose results look appealing on first sight will, however, enhance legibility.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMeasuring and Enhancing the Legibility of GPU-rendered Texten_US
dc.description.seriesinformationEurographics 2008 - Short Papersen_US
dc.description.sectionheadersPerceptionen_US
dc.identifier.doi10.2312/egs.20081018en_US
dc.identifier.pages45-48en_US


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