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dc.contributor.authorPla-Castells, Martaen_US
dc.contributor.authorGarcía-Fernandez, Ignacioen_US
dc.contributor.authorMartinez-Dura, Rafael J.en_US
dc.contributor.editorKaterina Mania and Eric Reinharden_US
dc.date.accessioned2015-07-13T09:52:31Z
dc.date.available2015-07-13T09:52:31Z
dc.date.issued2008en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20081012en_US
dc.description.abstractThe interactive simulation of 3D terrains has been approached from several perspectives. Due to the complexity of the system involved, most of the models proposed focus on a visually realistic animation of the scene, rather than on a physically-based accurate simulation of a granular system. Those models lack generality when interacting with the environment; in most cases, no reaction forces are computed, considering only soil deformation. This limitation reduces their usability in applications such as driving simulators. We propose the use of a theoretical discrete model that considers normal forces for 3D real-time simulation of granular systems. We also extend this model to consider horizontal forces, allowing a wider range of interactions. Several numerical tests have been implemented and detailed results have been analyzed which show a good model performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePhysically-Based Interactive Sand Simulationen_US
dc.description.seriesinformationEurographics 2008 - Short Papersen_US
dc.description.sectionheadersModellingen_US
dc.identifier.doi10.2312/egs.20081012en_US
dc.identifier.pages21-24en_US


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