dc.contributor.author | Pla-Castells, Marta | en_US |
dc.contributor.author | García-Fernandez, Ignacio | en_US |
dc.contributor.author | Martinez-Dura, Rafael J. | en_US |
dc.contributor.editor | Katerina Mania and Eric Reinhard | en_US |
dc.date.accessioned | 2015-07-13T09:52:31Z | |
dc.date.available | 2015-07-13T09:52:31Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20081012 | en_US |
dc.description.abstract | The interactive simulation of 3D terrains has been approached from several perspectives. Due to the complexity of the system involved, most of the models proposed focus on a visually realistic animation of the scene, rather than on a physically-based accurate simulation of a granular system. Those models lack generality when interacting with the environment; in most cases, no reaction forces are computed, considering only soil deformation. This limitation reduces their usability in applications such as driving simulators. We propose the use of a theoretical discrete model that considers normal forces for 3D real-time simulation of granular systems. We also extend this model to consider horizontal forces, allowing a wider range of interactions. Several numerical tests have been implemented and detailed results have been analyzed which show a good model performance. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Physically-Based Interactive Sand Simulation | en_US |
dc.description.seriesinformation | Eurographics 2008 - Short Papers | en_US |
dc.description.sectionheaders | Modelling | en_US |
dc.identifier.doi | 10.2312/egs.20081012 | en_US |
dc.identifier.pages | 21-24 | en_US |