dc.contributor.author | Groenegress, Christoph | en_US |
dc.contributor.author | Slater, Mel | en_US |
dc.contributor.author | Tamke, Martin | en_US |
dc.contributor.author | Thomsen, Mette Ramsgard | en_US |
dc.contributor.editor | Paolo Cignoni and Jiri Sochor | en_US |
dc.date.accessioned | 2015-07-14T12:23:18Z | |
dc.date.available | 2015-07-14T12:23:18Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20071043 | en_US |
dc.description.abstract | There is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that allows participants to interact with virtual entities using an existing toy a Hula Hoop. In a subsequent user study we attempted to correlate the use of real artefacts as input devices towards increased interactivity. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Spinoff - Transferring Energy between Real and Virtual Worlds | en_US |
dc.description.seriesinformation | EG Short Papers | en_US |
dc.description.sectionheaders | SP3 - Session 3 | en_US |
dc.identifier.doi | 10.2312/egs.20071043 | en_US |
dc.identifier.pages | 97-100 | en_US |