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dc.contributor.authorGroenegress, Christophen_US
dc.contributor.authorSlater, Melen_US
dc.contributor.authorTamke, Martinen_US
dc.contributor.authorThomsen, Mette Ramsgarden_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:18Z
dc.date.available2015-07-14T12:23:18Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071043en_US
dc.description.abstractThere is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that allows participants to interact with virtual entities using an existing toy a Hula Hoop. In a subsequent user study we attempted to correlate the use of real artefacts as input devices towards increased interactivity.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpinoff - Transferring Energy between Real and Virtual Worldsen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP3 - Session 3en_US
dc.identifier.doi10.2312/egs.20071043en_US
dc.identifier.pages97-100en_US


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