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dc.contributor.authorRedmond, Niallen_US
dc.contributor.authorDingliana, Johnen_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:15Z
dc.date.available2015-07-14T12:23:15Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071038en_US
dc.description.abstractWe present an approach for creating abstracted renderings of 3D scenes in real-time. We create painterly renderings with edge detail using varying levels of abstraction dependent on regions of interest within a scene. Image space techniques are used to make the system real-time and as non-invasive as possible. This approach can also use object space information to segment the scene into visually important objects and unimportant data and background. Interactive frame rates are achieved by using graphics hardware to perform the computations.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdaptive Abstraction of 3D scenes in Real-Timeen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP3 - Session 3en_US
dc.identifier.doi10.2312/egs.20071038en_US
dc.identifier.pages77-80en_US


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