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dc.contributor.authorMadera, Franciscoen_US
dc.contributor.authorDay, A. M.en_US
dc.contributor.authorLaycock, S. D.en_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:08Z
dc.date.available2015-07-14T12:23:08Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071036en_US
dc.description.abstractThe time complexity of a collision detection algorithm can be reduced to logarithmic in the number of tests performed when the objects are decomposed into a Bounding Volume (BV) tree hierarchy. It is well known that the Sphere Bounding Volume (SBV) and the Axis Aligned Bounding Box (AABB) hierarchies require inexpensive overlapping tests. However, we present a method called the Distance Hierarchy (DH) which is more suitable for deformable objects and is very simple to implement. It uses a hierarchical tree to decompose each object into regions. Each region requires just one parameter, its radius. In this work we compare three methods, AABB hierarchy, Sphere hierarchy, and DH, where the focus is on the intersection test, computation time, and the use of memory.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparisonen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP2 - Session 2en_US
dc.identifier.doi10.2312/egs.20071036en_US
dc.identifier.pages69-72en_US


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