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dc.contributor.authorHarada, Takahiroen_US
dc.contributor.authorKoshizuka, Seiichien_US
dc.contributor.authorKawaguchi, Yoichiroen_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:04Z
dc.date.available2015-07-14T12:23:04Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071029en_US
dc.description.abstractThis paper presents a method that can construct a surface with a thin region or sharp edges from particles. The surface is constructed in two stages. An implicit surface is generated by assigning a density distribution to each particle in the first step and then the surface constructed from the density distribution is changed to a surface with a thin region or sharp edges. Furthermore, the method can generate various kinds of surfaces because a surface is controlled by several parameters. Therefore, the present technique increases the range of expression of particle-based simulations. In this paper, some calculation results are presented and finally an application from the results of particle-based fluid simulation is discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleConstruction of Non-Blobby Surface from Particlesen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP2 - Session 2en_US
dc.identifier.doi10.2312/egs.20071029en_US
dc.identifier.pages41-44en_US


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