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dc.contributor.authorBrachmann, Christophen_US
dc.contributor.authorWalther-Franks, Benjaminen_US
dc.contributor.authorJörnLoviscach,en_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:02Z
dc.date.available2015-07-14T12:23:02Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071025en_US
dc.description.abstractTo counteract the sterile look of computer-generated worlds, we introduce a procedural model for worn edges that can be seen in buildings and stones: edges that have suffered minor damage at multiple points, resulting in material being chipped off. Employing data gathered from photographs, the method adds minute detail along exposed edges. The deformed geometry may be simulated with normal maps to also support real-time applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleExemplar-based Worn Edgesen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP1 - Session 1en_US
dc.identifier.doi10.2312/egs.20071025en_US
dc.identifier.pages25-28en_US


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