Enhanced Cartoon and Comic Rendering
Date
2006Author
Spindler, Martin
Röber, Niklas
Döhring, Robert
Masuch, Maic
Metadata
Show full item recordAbstract
In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, and pseudo edges. Our work was mainly motivated by the rich set of stylistic elements and expressional possibilities within the medium comic. In particular, we were inspired by Miller s Sin City and McFarlane s Spawn . We designed algorithms for these styles, developed a real-time implementation and integrated it into a regular 3D game engine.
BibTeX
@inproceedings {10.2312:egs.20061047,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Enhanced Cartoon and Comic Rendering}},
author = {Spindler, Martin and Röber, Niklas and Döhring, Robert and Masuch, Maic},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061047}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Enhanced Cartoon and Comic Rendering}},
author = {Spindler, Martin and Röber, Niklas and Döhring, Robert and Masuch, Maic},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061047}
}