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dc.contributor.authorSchirski, Marcen_US
dc.contributor.authorBischof, Christianen_US
dc.contributor.authorKuhlen, Torstenen_US
dc.contributor.editorDieter Fellner and Charles Hansenen_US
dc.date.accessioned2015-07-19T17:09:53Z
dc.date.available2015-07-19T17:09:53Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20061041en_US
dc.description.abstractIn this paper we present an immersive visualization approach for the intuitive exploration of flow fields, which operates entirely within the graphics subsystem. We augment particle data with a brief history of their recent positions, thus effectively computing and displaying animated tracers facilitating the understanding of the underlying flow field. Image quality is enhanced by employing a billboard-based rendering method for the particle trajectories simulating lit tubular geometry. This leads to significantly reduced depth perception problems and depth order ambiguities. Interactivity is maintained even for large amounts of tracers by shifting the computational load to the GPU. We alleviate 3D seed point specification problems by offering interaction mechanisms with full 6 degrees-of-freedom within an immersive virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleExploring Flow Fields with GPU-Based Stream Tracers in Virtual Environmentsen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSession 3 b - Visualizationen_US
dc.identifier.doi10.2312/egs.20061041en_US
dc.identifier.pages115-118en_US


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