Clothing the Masses: Real-Time Clothed Crowds With Variation
Date
2006Author
Dobbyn, S.
McDonnell, R.
Kavan, L.
Collins, S.
O'Sullivan, C.
Metadata
Show full item recordAbstract
The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time constraints, standard skinning methods have been used to animate the clothes of individuals in real-time crowds, which does not create the appropriate secondary motion for flowing garments. However, plausible cloth simulation is vital for the depiction of realistic characters, so we have developed a novel crowd system in which the individuals are endowed with realism and variety through the addition of physically simulated clothing and hardware assisted pattern variation.
BibTeX
@inproceedings {10.2312:egs.20061038,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Clothing the Masses: Real-Time Clothed Crowds With Variation}},
author = {Dobbyn, S. and McDonnell, R. and Kavan, L. and Collins, S. and O'Sullivan, C.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061038}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Clothing the Masses: Real-Time Clothed Crowds With Variation}},
author = {Dobbyn, S. and McDonnell, R. and Kavan, L. and Collins, S. and O'Sullivan, C.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061038}
}