Show simple item record

dc.contributor.authorCheng, Ireneen_US
dc.contributor.authorBischof, Walteren_US
dc.contributor.editorDieter Fellner and Charles Hansenen_US
dc.date.accessioned2015-07-19T17:09:23Z
dc.date.available2015-07-19T17:09:23Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20061025en_US
dc.description.abstractThe trade-off between texture quality and data size is often an important factor for online multimedia applications including 3D games, virtual reality, as well as for applications designed for portable devices. Although a number of state-of-the-art texture compression techniques have been proposed in the literature, there is little research on optimal resolution reduction, and especially on how the human visual system responds to texture scaling. In this paper, we investigate the visual discrimination of scaled textures and the threshold above which quality improvement is imperceptible. A perceptual approach based on human computer interaction is proposed along with its applications. Our contribution lies in introducing texture scaling over and above texture compression in order to achieve more efficient data transmission and quality preservation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Perceptual Approach to Texture Scaling based on Human Computer Interactionen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSession 1 c: Rendering Shadowsen_US
dc.identifier.doi10.2312/egs.20061025en_US
dc.identifier.pages49-52en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record