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dc.contributor.authorMolla, Erayen_US
dc.contributor.authorBoulic, Ronanen_US
dc.contributor.editorB. Solenthaler and E. Puppoen_US
dc.date.accessioned2015-04-15T18:40:49Z
dc.date.available2015-04-15T18:40:49Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20151037en_US
dc.description.abstractWe focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a technique to normalize the spatial relationship vectors between the body parts of the source character. This allows for morphological adaptation of these vectors onto the target characters, hence preserving the semantics in postures with and without body-contact.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleEgocentric Normalization of Kinematic Pathen_US
dc.description.seriesinformationEG 2015 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20151037en_US
dc.identifier.pages13-14en_US


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