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dc.contributor.authorMadaras, Martinen_US
dc.contributor.authorPiovarci, Michalen_US
dc.contributor.authorKovacovský, Tomásen_US
dc.contributor.editorMathias Paulin and Carsten Dachsbacheren_US
dc.date.accessioned2014-12-16T07:10:02Z
dc.date.available2014-12-16T07:10:02Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20141068en_US
dc.description.abstractWe present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans and then an estimation of possible matches between skeletons is performed. The matches are evaluated and sorted out. The whole matching process is fully automatic, but some user-driven suggestions can be included. Finally, we pick the best matching of skeletons and create a union-skeleton containing all the nodes from all the skeletons. We find nodes in the union-skeleton with rotation changes higher than the predefined threshold. We take these nodes as joints and visualize them in original scans.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleSkeleton-based Joints Position Detectionen_US
dc.description.seriesinformationEurographics 2014 - Postersen_US


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