dc.contributor.author | Dhillon, Daljit Singh | en_US |
dc.contributor.author | Teyssier, Jeremie | en_US |
dc.contributor.author | Single, Michael | en_US |
dc.contributor.author | Gaponenko, Iaroslav | en_US |
dc.contributor.author | Milinkovitch, Michel | en_US |
dc.contributor.author | Zwicker, Matthias | en_US |
dc.contributor.editor | Mathias Paulin and Carsten Dachsbacher | en_US |
dc.date.accessioned | 2014-12-16T07:10:01Z | |
dc.date.available | 2014-12-16T07:10:01Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20141064 | en_US |
dc.description.abstract | We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately captures the nanostructures responsible for structural coloration, that is, coloration due to wave interference, in a variety of animals. We develop a rendering technique that constructs bidirectional reflection distribution functions (BRDFs) directly from the measured data and leverages precomputation to achieve interactive performance. We demonstrate results of our approach using various shapes of the surface grating nanostructures. Finally, we evaluate the accuracy of our precomputation-based technique and compare to a reference BRDF construction technique. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Interactive Diffraction from Biological Nanostructures | en_US |
dc.description.seriesinformation | Eurographics 2014 - Posters | en_US |