Show simple item record

dc.contributor.authorStengel, Michaelen_US
dc.contributor.authorGrogorick, Steveen_US
dc.contributor.authorRogge, Lorenzen_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.editorMathias Paulin and Carsten Dachsbacheren_US
dc.date.accessioned2014-12-16T07:10:01Z
dc.date.available2014-12-16T07:10:01Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20141063en_US
dc.description.abstractWe present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye gaze of the user opens the door for HMDs to a much wider spectrum of virtual reality applications and games. Further, we present a concept of a low-cost head-mounted display with eye tracking and discuss applications which strongly depend on or benefit from gaze estimation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVirtual reality C.3 [Computer Graphics]en_US
dc.subjectSpecialen_US
dc.subjectPurpose and Applicationen_US
dc.subjectbased Systemsen_US
dc.subjectRealen_US
dc.subjecttime and embedded systemsen_US
dc.titleA Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displaysen_US
dc.description.seriesinformationEurographics 2014 - Postersen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record