dc.contributor.author | Vidal, Franck | en_US |
dc.contributor.author | Garnier, M. | en_US |
dc.contributor.author | Freud, N. | en_US |
dc.contributor.author | Létang, J.M. | en_US |
dc.contributor.author | John, N.W. | en_US |
dc.contributor.editor | Anders Hast and Ivan Viola | en_US |
dc.date.accessioned | 2015-07-08T13:37:49Z | |
dc.date.available | 2015-07-08T13:37:49Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20101026 | en_US |
dc.description.abstract | In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect to a validated software implementation, without loss of accuracy. However, the simulations were restricted to monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware | en_US |
dc.description.seriesinformation | Eurographics 2010 - Posters | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.identifier.doi | 10.2312/egp.20101026 | en_US |