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dc.contributor.authorVidal, Francken_US
dc.contributor.authorGarnier, M.en_US
dc.contributor.authorFreud, N.en_US
dc.contributor.authorLétang, J.M.en_US
dc.contributor.authorJohn, N.W.en_US
dc.contributor.editorAnders Hast and Ivan Violaen_US
dc.date.accessioned2015-07-08T13:37:49Z
dc.date.available2015-07-08T13:37:49Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20101026en_US
dc.description.abstractIn this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect to a validated software implementation, without loss of accuracy. However, the simulations were restricted to monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAccelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardwareen_US
dc.description.seriesinformationEurographics 2010 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20101026en_US


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