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dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.authorSloan, Susanen_US
dc.contributor.editorRomero, Mario and Sousa Santos, Beatriceen_US
dc.date.accessioned2020-05-24T13:38:55Z
dc.date.available2020-05-24T13:38:55Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-102-1
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20201031
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20201031
dc.description.abstractWe present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related programmes of study, ranging from 3D art and design to graphics software development. The "Exercise Smash" application allows participants to take part in a 1944 military exercise that was held in preparation of the D-Day landings in Normandy, during which several amphibious tanks sank, and then to dive down to the tank wrecks on the modern-day seafloor. The virtual heritage experience was presented during a public event at a military history museum and has also been demonstrated at an archaeology conference, being well-received in both cases.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.titleRecreating Past and Present: An Exceptional Student-Created Virtual Heritage Experienceen_US
dc.description.seriesinformationEurographics 2020 - Education Papers
dc.description.sectionheadersSession 2
dc.identifier.doi10.2312/eged.20201031
dc.identifier.pages27-28


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License