dc.contributor.author | Palus, Jean-Pascal | en_US |
dc.contributor.author | Belhadj, Farès | en_US |
dc.contributor.author | Bourdin, Jean-Jacques | en_US |
dc.contributor.editor | Tarini, Marco and Galin, Eric | en_US |
dc.date.accessioned | 2019-05-05T17:46:22Z | |
dc.date.available | 2019-05-05T17:46:22Z | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20191028 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20191028 | |
dc.description.abstract | This paper presents a contest designed to improve the skills of students in Computer Graphics. The contest is adapted to the current skills of the students and uses a public graphic library. Students then have to produce a demo, generally a program which presents an animation. The main result presented in this paper is that with an appropriate set of tools, students program interesting demos to participate in the contest and their skills in Computer Graphics seem to improve significantly. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Social and professional topics | |
dc.subject | Computer science education | |
dc.subject | Student assessment | |
dc.subject | Computing methodologies | |
dc.subject | Animation | |
dc.subject | Rasterization | |
dc.title | Do contests improve students skills in Computer Graphics? The case of API8 | en_US |
dc.description.seriesinformation | Eurographics 2019 - Education Papers | |
dc.description.sectionheaders | Foster Student 3D Creativity | |
dc.identifier.doi | 10.2312/eged.20191028 | |
dc.identifier.pages | 45-51 | |