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dc.contributor.authorPalus, Jean-Pascalen_US
dc.contributor.authorBelhadj, Farèsen_US
dc.contributor.authorBourdin, Jean-Jacquesen_US
dc.contributor.editorTarini, Marco and Galin, Ericen_US
dc.date.accessioned2019-05-05T17:46:22Z
dc.date.available2019-05-05T17:46:22Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20191028
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20191028
dc.description.abstractThis paper presents a contest designed to improve the skills of students in Computer Graphics. The contest is adapted to the current skills of the students and uses a public graphic library. Students then have to produce a demo, generally a program which presents an animation. The main result presented in this paper is that with an appropriate set of tools, students program interesting demos to participate in the contest and their skills in Computer Graphics seem to improve significantly.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectSocial and professional topics
dc.subjectComputer science education
dc.subjectStudent assessment
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectRasterization
dc.titleDo contests improve students skills in Computer Graphics? The case of API8en_US
dc.description.seriesinformationEurographics 2019 - Education Papers
dc.description.sectionheadersFoster Student 3D Creativity
dc.identifier.doi10.2312/eged.20191028
dc.identifier.pages45-51


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