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dc.contributor.authorHansen, Stig Mølleren_US
dc.contributor.editorTarini, Marco and Galin, Ericen_US
dc.date.accessioned2019-05-05T17:46:17Z
dc.date.available2019-05-05T17:46:17Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20191024
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20191024
dc.description.abstractThis paper presents a study of 30 syllabi gathered from introductory Creative Coding programming courses. A selection of the results concerning the courses' structure and content is presented and discussed. The majority of the analyzed courses exhibited evidence of being planned to adapt and submit graphic design topics to programming paradigms. Also, topics and algorithms of particular value to graphic design as a spatial practice were absent in many courses. Finally, most courses did not investigate visual output that is achievable only through computation. The present study argues that educators must adapt their Creative Coding syllabi and teaching materials to make programming meet the needs of graphic designers rather than the other way around. The findings in this paper provide a point of departure for a critical discussion among educators who wish to integrate programming in graphic design education.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Educationen_US
dc.description.seriesinformationEurographics 2019 - Education Papers
dc.description.sectionheadersEducate to Visualize
dc.identifier.doi10.2312/eged.20191024
dc.identifier.pages17-20


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