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dc.contributor.authorFairén, Martaen_US
dc.contributor.authorFarrés, Marionaen_US
dc.contributor.authorMoyés, Jordien_US
dc.contributor.authorInsa, Estheren_US
dc.contributor.editorJean-Jacques Bourdin and Amit Sheshen_US
dc.date.accessioned2017-04-22T16:39:26Z
dc.date.available2017-04-22T16:39:26Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20171026
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20171026
dc.description.abstractVirtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a VR session where they can directly inspect 3D models of several human organs by using Virtual Reality systems. Our systems allow the students to see the models directly visualized in 3D and to interact with them as if they were real. The experiment has involved 254 students of a Nursing Degree, enrolled in the Human anatomy and physiology course during 2 years (2 consecutive courses). It includes 10 3D models representing different anatomical structures which have been enhanced with meta-data to help the students understand the structure. In order to evaluate the students' satisfaction facing such a new teaching methodology, the students were asked to fill in a questionnaire with two categories. The first one measured whether or not, the teaching session using VR facilitates the understanding of the structures. The second one measured the student's satisfaction with this VR session. From the results we can see that the items most valuated are the use of the activity as a learning tool, and the satisfaction of the students' expectations. We can therefore conclude that VR session for teaching is a powerful learning tool that helps to understand the anatomical structures.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectKeywords
dc.subjectVirtual Reality
dc.subjectHealth sciences
dc.subjectNursing
dc.subjectTeaching.
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual Reality
dc.titleVirtual Reality to teach anatomyen_US
dc.description.seriesinformationEG 2017 - Education Papers
dc.description.sectionheadersTechniques and Pedagogy
dc.identifier.doi10.2312/eged.20171026
dc.identifier.pages51-58


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