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dc.contributor.authorPettersson, L. W.en_US
dc.contributor.authorJensen, N.en_US
dc.contributor.authorSeipel, S.en_US
dc.date.accessioned2015-11-12T07:54:32Z
dc.date.available2015-11-12T07:54:32Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20031002en_US
dc.description.abstractWe specify a 3D network-distributed virtual environment (DVE) where students learn computer graphics programming. The client/server software consists of a programming environment, the 3D DVE that is used to develop dynamic link libraries (DLLs) to generate 3D graphics. The software distributes a DLL to remote clients in an automatic way, and allows students to view the output of the DLL together in the interactive 3D DVE. A field study will evaluate the use, usability, and usefulness of the 3D DVE by an analysis of the discourse between students. We hypothesize that the software supports autonomous and collaborative learning of computer graphics principles and are valuable for readers that teach 3D computer graphics to students at remote universities.en_US
dc.publisherEurographics Associationen_US
dc.titleA Virtual Laboratory for Computer Graphics Educationen_US
dc.description.seriesinformationEurographics 2003 - Education Papersen_US


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    Eurographics 2003 - Education Papers

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