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dc.contributor.authorGeorge-Molland, Anne-Laureen_US
dc.contributor.authorPlessiet, Cedricen_US
dc.contributor.editorJean-Jacques Bourdin and Joaquim Jorge and Eike Andersonen_US
dc.date.accessioned2014-12-16T07:06:20Z
dc.date.available2014-12-16T07:06:20Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20141031en_US
dc.description.abstractFor the last 2 years, our CG Art department experiments new pedagogical methods for our master's second year program in order to place the research right at the heart of the course syllabus. The main idea is to combine individual research and collective projects: on one side, each student focuses on a computer graphic research topic during the whole year, and on the other side, they produce an artistic group project during a 3-week intensive period, defined by the combination of each team members topic.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.2 [Computer and Information Science Education]en_US
dc.subjectComputer Science Educationen_US
dc.titleProducing Creative Artistic Projects by Grouping Students' Computer Graphics Research Topicsen_US
dc.description.seriesinformationEurographics 2014 - Education Papersen_US


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