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dc.contributor.authorHernández, Benjamínen_US
dc.contributor.authorAlvarado, Adrianaen_US
dc.contributor.editorJean-Jacques Bourdin and Joaquim Jorge and Eike Andersonen_US
dc.date.accessioned2014-12-16T07:06:19Z
dc.date.available2014-12-16T07:06:19Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20141027en_US
dc.description.abstractRecent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we present an educational methodology which allows students to use modern interaction devices (touch screen, depth sensors, gyroscopes) and programming environments in their projects. We re-design Human Computer Interaction (TI - 2004) and Introduction to Interaction Design (TC - 1015) undergraduate courses offered at the Tecnógico de Monterrey, Mexico City Campus, based on the project based learning (PBL) technique and interaction design process. The students were building their own knowledge through the development of a semester project enabling them to demonstrate, taught, and discussed with each other what they had learned. As a result, students learned up-to-date technologies and applied successfully concepts such as body gesture tracking and recognition, natural user interface design and multimodal interaction into their projects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.2 [Computer Graphics]en_US
dc.subjectComputers and Educationen_US
dc.subjectComputer and Information Science Educationen_US
dc.titleUsing Modern Interaction Devices for HCI and Interaction Design Coursesen_US
dc.description.seriesinformationEurographics 2014 - Education Papersen_US


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