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dc.contributor.authorBezin, Richarden_US
dc.contributor.authorCrespin, Benoiten_US
dc.contributor.authorSkapin, Xavieren_US
dc.contributor.authorMeseure, Philippeen_US
dc.contributor.authorTerraz, Olivieren_US
dc.contributor.editorJean-Jacques Bourdin and Joaquim Jorge and Eike Andersonen_US
dc.date.accessioned2014-12-16T07:06:17Z
dc.date.available2014-12-16T07:06:17Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20141025en_US
dc.description.abstractIn the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, combined with an existing topological modeler. Using the ''generalized maps'' as the underlying 3D model, we process each case of collision between elements in the scene in order to guarantee both topological and geometrical coherence during user-defined animations. Erosion and sedimentation operations can be combined to manipulate evolution scenarios leading for example to the creation of arches, bridges, tunnels or caves. Some of these scenarios, implemented in our framework with the help of a geology teacher, are presented in this paper in order to show the technical feasibility of our project before developing new ones.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.1 [COMPUTERS AND EDUCATION]en_US
dc.subjectComputer Uses in Educationen_US
dc.subjectComputeren_US
dc.subjectassisted instruction (CAI)en_US
dc.subjectI.3.7 [COMPUTER GRAPHICS]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleProgramming Topological Operations for Visual Illustrations in an Introductory Geomorphology Courseen_US
dc.description.seriesinformationEurographics 2014 - Education Papersen_US


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