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dc.contributor.authorMuratet, Mathieuen_US
dc.contributor.authorTorguet, Patriceen_US
dc.contributor.authorViallet, Fabienneen_US
dc.contributor.authorJessel, Jean-Pierreen_US
dc.contributor.editorL. Kjelldahl and G. Baronoskien_US
dc.date.accessioned2015-03-07T16:22:11Z
dc.date.available2015-03-07T16:22:11Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20101014en_US
dc.description.abstractThis paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game called Prog&Play is built on an open source realtime strategy game. Its goal is to be compatible with different students, teachers and institutions. We propose an iterative evaluation in order to improve it while experiments are running. Through this evaluation, we define a framework that will be tested by third parties in different contexts and we analyse negative points and mistakes in order to improve the project. In every instance, evaluation is beneficial and allows establishing a communication about the implemented practices.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleExperimental Feedback on Prog and Play, a Serious Game for Programming Practiceen_US
dc.description.seriesinformationEurographics 2010 - Education Papersen_US
dc.description.sectionheadersED2: Games and Learningen_US
dc.identifier.doi10.2312/eged.20101014en_US
dc.identifier.pages41-48en_US


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