dc.contributor.author | Muratet, Mathieu | en_US |
dc.contributor.author | Torguet, Patrice | en_US |
dc.contributor.author | Viallet, Fabienne | en_US |
dc.contributor.author | Jessel, Jean-Pierre | en_US |
dc.contributor.editor | L. Kjelldahl and G. Baronoski | en_US |
dc.date.accessioned | 2015-03-07T16:22:11Z | |
dc.date.available | 2015-03-07T16:22:11Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eged.20101014 | en_US |
dc.description.abstract | This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game called Prog&Play is built on an open source realtime strategy game. Its goal is to be compatible with different students, teachers and institutions. We propose an iterative evaluation in order to improve it while experiments are running. Through this evaluation, we define a framework that will be tested by third parties in different contexts and we analyse negative points and mistakes in order to improve the project. In every instance, evaluation is beneficial and allows establishing a communication about the implemented practices. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Experimental Feedback on Prog and Play, a Serious Game for Programming Practice | en_US |
dc.description.seriesinformation | Eurographics 2010 - Education Papers | en_US |
dc.description.sectionheaders | ED2: Games and Learning | en_US |
dc.identifier.doi | 10.2312/eged.20101014 | en_US |
dc.identifier.pages | 41-48 | en_US |