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dc.contributor.authorLiarokapis, Fotisen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorL. Kjelldahl and G. Baronoskien_US
dc.date.accessioned2015-03-07T16:22:09Z
dc.date.available2015-03-07T16:22:09Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20101010en_US
dc.description.abstractIn this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collabo- rative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, anima- tions and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immer- sive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleUsing Augmented Reality as a Medium to Assist Teaching in Higher Educationen_US
dc.description.seriesinformationEurographics 2010 - Education Papersen_US
dc.description.sectionheadersED1: Enhancement of Education Methodsen_US
dc.identifier.doi10.2312/eged.20101010en_US
dc.identifier.pages9-16en_US


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