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dc.contributor.authorKlimenko, S.V.en_US
dc.contributor.authorKochin, V.N.en_US
dc.contributor.authorSamarin, A.V.en_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:33Z
dc.date.available2015-09-29T08:29:33Z
dc.date.issued1985en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19851035en_US
dc.description.abstractA pipeline approach is suggested for building up presentation graphics systems from modules performing elementary transformations of graphics objects. Different ways of composing pipelines are discussed which allow the minimal system configuration and the best use of graphics hardware capabilities. It is shown that the pipeline model of a virtual graphics device yields drivers, minimal in size and simple to implementation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePIPELINE APPROACH FOR BUILDING THE PRESENTATION GRAPHICS SYSTEMSen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851035en_US


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