MODEL DRIVEN SYNTHESIS OF NATURAL TEXTURES FOR 3-D SCENES
Abstract
This paper presents a new method for the synthesis of textures on 3-D surfaces. With the exception of fractals, graftals and particle systems used for very restricted types of textures, one basic technique for the faithful reproduction of textures has been presented in the literature up to now. In this standard method, textures are synthesized by mapping a rectangular template onto a patch of the curved surface. In the method proposed here, the synthesis is achieved continuously on the surface by interpolating only statistics of the texture which have a much narrower spectrum than the texture itself so that there are no aliasing effects. A vast class of textures can be reproduced with a visual appearance similar to the reference texture used. The method applies for any 3-D surface and is relatively quick and easy.
BibTeX
@inproceedings {10.2312:eg.19851007,
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{MODEL DRIVEN SYNTHESIS OF NATURAL TEXTURES FOR 3-D SCENES}},
author = {GAGALOWICZ, ANDRE and MA, SONG DE},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851007}
}
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{MODEL DRIVEN SYNTHESIS OF NATURAL TEXTURES FOR 3-D SCENES}},
author = {GAGALOWICZ, ANDRE and MA, SONG DE},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851007}
}