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dc.contributor.authorCOQUILLART, Sabineen_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:32Z
dc.date.available2015-09-29T08:29:32Z
dc.date.issued1985en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19851006en_US
dc.description.abstractThis paper describes an improvement of the ray-tracing algorithm. The new method takes advantage of a data structure which allows us to consider only the closest objects to the path of the ray. This technique can be applied to primary and secondary rays. Using this method, the run-time depends more on the complexity of the generated picture than on the complexity of the scene.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAN IMPROVEMENT OF THE RAY-TRACING ALGORITHMen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851006en_US


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