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dc.contributor.authorW.Barth,en_US
dc.contributor.authorJ.Dirnberger,en_US
dc.contributor.authorW.Purgathofer,en_US
dc.contributor.editorJ. L. Encarnacaoen_US
dc.date.accessioned2015-09-29T08:26:12Z
dc.date.available2015-09-29T08:26:12Z
dc.date.issued1981en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19811014en_US
dc.description.abstractA high-level programming language like PASCAL offers data types, variables, constants and operators, by which the programmer can reflect the actual world as a model inside the computer. The world of numbers and text has been represented in the computer for many years by various kinds of variables. The importance of computer graphics increases amazingly fast. But the developement of high-level programming languages, which include standard constructs for processing graphical informations, is far from where it could be. A good system should provide intelligible constructs, easy to learn and similar to usual programming, so that the programmer can fully concentrate upon the design of his pictures. For these purposes PASCAL/Graph*) was designed and implemented.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTHE HIGH-LEVEL GRAPHICS PROGRAMMING LANGUAGE PASCAL/GRAPHen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19811014en_US


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