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dc.contributor.authorLu, Heqien_US
dc.contributor.authorPacanowski, Romainen_US
dc.contributor.authorGranier, Xavieren_US
dc.contributor.editorM.- A. Otaduy and O. Sorkineen_US
dc.date.accessioned2014-01-26T14:58:22Z
dc.date.available2014-01-26T14:58:22Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/short/065-068en_US
dc.description.abstractWe introduce a simple and effective technique for light-based importance sampling of dynamic environment maps based on the formalism of Multiple Importance Sampling (MIS). The core idea is to balance per pixel the number of samples selected on each cube map face according to a quick and conservative evaluation of the lighting contribution: this increases the number of effective samples. In order to be suitable for dynamically generated or captured HDR environment maps, everything is computed on-line for each frame without any global preprocessing. Our results illustrate that the low number of required samples combined with a full-GPU implementation lead to real-time performance with improved visual quality. Finally, we illustrate that our MIS formalism can be easily extended to other strategies such as BRDF importance sampling.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Importance Sampling of Dynamic Environment Mapsen_US
dc.description.seriesinformationEurographics 2013 - Short Papersen_US


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