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dc.contributor.authorOjeda, Jesusen_US
dc.contributor.authorSusín, Antonen_US
dc.contributor.editorM.- A. Otaduy and O. Sorkineen_US
dc.date.accessioned2014-01-26T14:58:15Z
dc.date.available2014-01-26T14:58:15Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/short/025-028en_US
dc.description.abstractWe present a novel approach at simulating fluids in real-time by coupling the Lattice Boltzmann Method for Shallow Waters (LBMSW) with particle systems. The LBM can handle arbitrary underlying terrain and arbitrary fluid depth, which, in turn, allows us to extend it to track dry regions. The LBM is also two-way coupled with rigid bodies. The particle system adds more detail to the LBM; breaking waves are detected from the surface simulation and particles are generated to provide the effect, taking effectively certain amounts of fluid and reintegrating it back once they fall over again. Both the LBM and the particle simulation are implemented in CUDA, although rigid bodies are simulated in CPU. Finally, we show the effectiveness of the method on commodity hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectI.6.8 [Simulation and Modeling]en_US
dc.subjectTypes of Simulationen_US
dc.subjectAnimationen_US
dc.titleEnhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulationsen_US
dc.description.seriesinformationEurographics 2013 - Short Papersen_US


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